![]() This also means that resources respawn, but in an area and not always in the same location. I actually think this is really cool because terrain in an area you explored yesterday is slightly different today. I’ve seen a few different descriptions of the process, but my understanding is generally that as long as a player is not in a given chunk for some amount of time, then the terrain respawns/regenerates using some algorithm. I didn’t know this early on, but terrain outside your claimed area respawns over time. If I’d have explored for the caves before setting up base, I’d have started in a flatter area and had easier access to copper. Eventually, I found large cage systems that I could explore for copper. I found coal, but copper was a lot harder until much later. I started in an area with a lot of these sinkhole-like pits, but they weren’t worth much for resources. In the absence of cliffs, look for caves. Don’t expect to sink a shaft in the ground and find loads of the stuff (I’ve heard that can work, but it hasn’t been my experience by a long-shot). Metal is a lot less common in Boundless, than in Minecraft. If you’re lucky enough to have a starting location with near-by cliffs, explore them to look for metal (probably copper) and coal deposits. You can always pick everything up and move later, but it’s a lot easier to find a good spot from the start. The brighter the overlay, the more populated that area is.Īnother key point in getting off on the right foot is to do a little exploring before you build and place that initial camp fire. On the other, my personal preference is usually to build up on my own while learning the game, and then to look towards some form of community involvement later. On one hand, player vendors can be a great way of getting some of the more rare resources early in the game. I can’t really give much guidance on whether you should stay clear of other players or not, that’s totally up to you. By hitting “B” on your keyboard, you can see a yellow overlay showing claimed areas, which causes player-towns and population centers to pop out. ![]() ![]() What is less obvious is general population/building density. Several landmarks are obvious, such as players and beacons, and as easily spotted by mousing over them. Today, I’m going to give you a handful of tips for getting started in Boundless that I wish I’d have known when I first installed the game.Īfter character creation, you’re given the option of warping to a location on whatever starting planet you ended up with. ![]()
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